Role Summary:We are looking for a Mid Gameplay Programmer specializing in Playable Ads and Luna Unity to join our team. In this role, you will build and optimize playable ads, gameplay prototypes, and reusable gameplay systems using Unity, Luna Playable technologies, and AI-assisted workflows. You’ll work closely with AI Engineers, Designers, Marketing, and Product teams to rapidly create high-performing interactive experiences.
Responsibilities:Develop and maintain playable ads and gameplay prototypes using Unity (C#) and Luna Playable Build reusable gameplay systems, modular templates, and scalable architectures Collaborate with AI Engineers on AI-generated playable workflows and automation systems Implement responsive gameplay interactions, UI flows, and feedback systems Rapidly prototype and iterate on gameplay concepts based on testing and analytics Optimize playables for performance, loading time, and cross-device compatibility Support debugging, testing, analytics integrations, and quality control Work closely with Marketing, UA, Product, Design, Art, and Engineering teams Write clean, maintainable, and scalable code
What We Care About:Strong ownership and execution skills Clean, scalable, and reusable code Fast prototyping and problem-solving abilities Collaboration across technical and creative teams Experience building gameplay systems and interactive experiences Interest in AI-assisted development workflows
Bonus Points For:Experience with Luna Playable or playable ad platforms Experience building playable ads or hypercasual prototypes Portfolio, Git Hub, or playable examples Experience in fast-paced prototyping environments
Qualifications:3+ years of experience in Unity game development Strong proficiency in Unity and C#Experience building gameplay systems, prototypes, or playable ads Solid understanding of mobile optimization and performance Strong communication and collaboration skills Comfortable working in a fast-paced, iterative environment