Remote Contract
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Job Details

Job Title: Cross-Platform Game Developer (Mono Game)
Job Type: Contract (Part-time or Full-time)
Location: Remote
Job Summary Join our customer's team as a Cross-Platform Game Developer (Mono Game), where you'll leverage your expertise in C#, . NET, and Mono Game to create engaging 2D and 3D games. This is a unique opportunity to architect innovative gameplay systems and rendering pipelines, ensuring seamless deployment across multiple platforms. Bring your technical mastery and passion for communication to a dynamic environment, shaping the next generation of custom games.
Key Responsibilities Design, develop, and optimize 2D and 3D games using Mono Game, C#, and the . NET ecosystem. Engineer scalable gameplay systems and graphics pipelines, exercising full control over game architecture. Implement cross-platform functionality, ensuring consistency and performance across devices. Collaborate closely with artists, designers, and other developers to deliver cohesive player experiences. Write robust, maintainable, and efficient code with a strong focus on quality and best practices. Perform code reviews, contribute to architectural decisions, and debug complex technical challenges. Communicate clearly and proactively—both in writing and verbally—to ensure streamlined workflows within the customer's team.

Required Skills and Qualifications Deep hands-on experience with Mono Game and familiarity with its role as a successor to XNA. Proficient in C# and the . NET ecosystem, with a strong grasp of object-oriented design principles. Demonstrated expertise in developing, deploying, and optimizing cross-platform games (Windows, mac OS, Linux, consoles, mobile). Strong knowledge of 2D/3D rendering pipelines, graphics APIs, and gameplay engineering. Excellent written and verbal communication skills, with a commitment to proactive information sharing. Experience collaborating within multidisciplinary teams and iterating based on feedback. Ability to troubleshoot, diagnose, and resolve complex technical problems independently.

Preferred Qualifications Background in custom engine development or low-level graphics programming. Experience transitioning or modernizing XNA projects into Mono Game. Passion for interactive design and an eye for performance optimization across diverse platforms.

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